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Spell Crafting

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Spell Crafting
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Postby Mzane » Tue Sep 06, 2011 10:34 am

Got a couple of questions about this before I start playing with it.

When I have a book filled with what I want, do I use the book on any type of armor/weapon?

Does that original piece of armor/weapon keeps its attributes or do they stack or does spell craft override what's there?
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Re: Spell Crafting
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Postby matg0d » Tue Sep 06, 2011 11:39 am

Any item can have up to five magic attributes.

If an item already have something, like:
"Damage Increase 40%"
and you try using DI on it, if you fail it can:
1° just blow the magic jewls and hurt you, the attribute stays the same.
2° blow the weapon and the jewls, hurt you, and make you sad.

IF it succeed, it will put a random % on the item, overriding the old one, it
could be lower or higher.

After five attributes you will not be able to put more attributes, but will still be able
to change the existing ones.

But remember, every try on spellcrafting can result in : succeed, a simple fail, or the item get destoyed.

If you plan to make a Uber item, get a ton of it, cuz you mostly will blow up a few ones :)

And, not any item can get any attribute, when you try to spellcraft something it will tell
in which kind of items it can be added.
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Re: Spell Crafting
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Postby michtymog » Tue Sep 06, 2011 12:10 pm

Also, there's a spellcrafting guide book in the Training Hall, 1st floor.
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Re: Spell Crafting
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Postby Mzane » Tue Sep 06, 2011 12:21 pm

@matg0d - thanks

@michtymog - I read over it but it didn't give any info about this but the information it did hold was very helpful ;)

I'm going to play around with it tonight with jewels I don't care about. I'll post my findings here for others to enjoy ;)
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Re: Spell Crafting
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Postby michtymog » Wed Sep 07, 2011 9:14 am

Actually, there are some limitations to spellcrafting. Much like imbuing  you cannot craft all properties onto all item types.

Faster Cast Recovery              - Jewellery only
Faster Cast Speed         - Jewellery only
Lower Mana Cost - All
Lower Reagent Cost - All
Mage Armour         - Armour only
Mage Weapon         - Weapons only
Spell Channeling         - Weapons and shields only
Spell Damage Increase - Jewellery only

All resists                 - All

Strength Bonus - Jewellery only
Dexterity Bonus - Jewellery only
Intelligence Bonus         - Jewellery only
Hit Point Bonus - Armour and hats
Stamina Bonus         - Armour and hats
Mana Bonus         - Armour and hats
Hit Point Regeneration - Armour and hats
Mana Regeneration         - Armour and hats
Staming Regeneration - Armour and hats

All Hit 'x' spells                 - Weapons only

Use Best Weapon skill - Weapons only

Weapon Damage Increase      - Weapons only
Swing Speed Increase - Weapons and shields
Hit Chance Increase         - Weapons, shields and jewellery
Defence Channce Increase - Weapons, shields and jewellery
Slayer         - Weapons only

Enhance Potions - Jewellery only
Lower Requirements - All
Luck                 - All
Reflect Physical         - Armour, shields and hats
Self-Repair         - Armour, weapons, shields and hats
Night Sight         - Armour, shields, hats and jewellery
Durability                 - Armour, shields and weapons.

Robes, footwear, sashes, belts, aprons, etc CANNOT be crafted onto, whatsoever.
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Re: Spell Crafting
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Postby matg0d » Wed Sep 07, 2011 4:36 pm

I suggest that raist erase this topic, and convert my post and michs one into a guide to Spellcrafting  :)
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Re: Spell Crafting
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Postby michtymog » Wed Sep 07, 2011 5:58 pm

Lol, I can do that. Provided there's no objections from anyone else, that is.
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Re: Spell Crafting
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Postby Mzane » Wed Sep 07, 2011 8:12 pm

How dare you suggest to erase my topic, I'm totally offended...

Go ahead.
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