Spell Crafting
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Spell Crafting
Got a couple of questions about this before I start playing with it.
When I have a book filled with what I want, do I use the book on any type of armor/weapon?
Does that original piece of armor/weapon keeps its attributes or do they stack or does spell craft override what's there?
When I have a book filled with what I want, do I use the book on any type of armor/weapon?
Does that original piece of armor/weapon keeps its attributes or do they stack or does spell craft override what's there?
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Mzane
- Newbie
- Posts: 41
- Joined: Sun Aug 14, 2011 2:41 pm
Any item can have up to five magic attributes.
If an item already have something, like:
"Damage Increase 40%"
and you try using DI on it, if you fail it can:
1° just blow the magic jewls and hurt you, the attribute stays the same.
2° blow the weapon and the jewls, hurt you, and make you sad.
IF it succeed, it will put a random % on the item, overriding the old one, it
could be lower or higher.
After five attributes you will not be able to put more attributes, but will still be able
to change the existing ones.
But remember, every try on spellcrafting can result in : succeed, a simple fail, or the item get destoyed.
If you plan to make a Uber item, get a ton of it, cuz you mostly will blow up a few ones
And, not any item can get any attribute, when you try to spellcraft something it will tell
in which kind of items it can be added.
If an item already have something, like:
"Damage Increase 40%"
and you try using DI on it, if you fail it can:
1° just blow the magic jewls and hurt you, the attribute stays the same.
2° blow the weapon and the jewls, hurt you, and make you sad.
IF it succeed, it will put a random % on the item, overriding the old one, it
could be lower or higher.
After five attributes you will not be able to put more attributes, but will still be able
to change the existing ones.
But remember, every try on spellcrafting can result in : succeed, a simple fail, or the item get destoyed.
If you plan to make a Uber item, get a ton of it, cuz you mostly will blow up a few ones
And, not any item can get any attribute, when you try to spellcraft something it will tell
in which kind of items it can be added.
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matg0d
- Newbie
- Posts: 39
- Joined: Sun Jun 19, 2011 3:09 pm
Also, there's a spellcrafting guide book in the Training Hall, 1st floor.
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michtymog
- Hero Member
- Posts: 641
- Joined: Sat May 28, 2011 1:42 am
- Location: The Black Fortress, Krull
@matg0d - thanks
@michtymog - I read over it but it didn't give any info about this but the information it did hold was very helpful
I'm going to play around with it tonight with jewels I don't care about. I'll post my findings here for others to enjoy
@michtymog - I read over it but it didn't give any info about this but the information it did hold was very helpful
I'm going to play around with it tonight with jewels I don't care about. I'll post my findings here for others to enjoy
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Mzane
- Newbie
- Posts: 41
- Joined: Sun Aug 14, 2011 2:41 pm
Actually, there are some limitations to spellcrafting. Much like imbuing you cannot craft all properties onto all item types.
Faster Cast Recovery - Jewellery only
Faster Cast Speed - Jewellery only
Lower Mana Cost - All
Lower Reagent Cost - All
Mage Armour - Armour only
Mage Weapon - Weapons only
Spell Channeling - Weapons and shields only
Spell Damage Increase - Jewellery only
All resists - All
Strength Bonus - Jewellery only
Dexterity Bonus - Jewellery only
Intelligence Bonus - Jewellery only
Hit Point Bonus - Armour and hats
Stamina Bonus - Armour and hats
Mana Bonus - Armour and hats
Hit Point Regeneration - Armour and hats
Mana Regeneration - Armour and hats
Staming Regeneration - Armour and hats
All Hit 'x' spells - Weapons only
Use Best Weapon skill - Weapons only
Weapon Damage Increase - Weapons only
Swing Speed Increase - Weapons and shields
Hit Chance Increase - Weapons, shields and jewellery
Defence Channce Increase - Weapons, shields and jewellery
Slayer - Weapons only
Enhance Potions - Jewellery only
Lower Requirements - All
Luck - All
Reflect Physical - Armour, shields and hats
Self-Repair - Armour, weapons, shields and hats
Night Sight - Armour, shields, hats and jewellery
Durability - Armour, shields and weapons.
Robes, footwear, sashes, belts, aprons, etc CANNOT be crafted onto, whatsoever.
Faster Cast Recovery - Jewellery only
Faster Cast Speed - Jewellery only
Lower Mana Cost - All
Lower Reagent Cost - All
Mage Armour - Armour only
Mage Weapon - Weapons only
Spell Channeling - Weapons and shields only
Spell Damage Increase - Jewellery only
All resists - All
Strength Bonus - Jewellery only
Dexterity Bonus - Jewellery only
Intelligence Bonus - Jewellery only
Hit Point Bonus - Armour and hats
Stamina Bonus - Armour and hats
Mana Bonus - Armour and hats
Hit Point Regeneration - Armour and hats
Mana Regeneration - Armour and hats
Staming Regeneration - Armour and hats
All Hit 'x' spells - Weapons only
Use Best Weapon skill - Weapons only
Weapon Damage Increase - Weapons only
Swing Speed Increase - Weapons and shields
Hit Chance Increase - Weapons, shields and jewellery
Defence Channce Increase - Weapons, shields and jewellery
Slayer - Weapons only
Enhance Potions - Jewellery only
Lower Requirements - All
Luck - All
Reflect Physical - Armour, shields and hats
Self-Repair - Armour, weapons, shields and hats
Night Sight - Armour, shields, hats and jewellery
Durability - Armour, shields and weapons.
Robes, footwear, sashes, belts, aprons, etc CANNOT be crafted onto, whatsoever.
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michtymog
- Hero Member
- Posts: 641
- Joined: Sat May 28, 2011 1:42 am
- Location: The Black Fortress, Krull
I suggest that raist erase this topic, and convert my post and michs one into a guide to Spellcrafting
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matg0d
- Newbie
- Posts: 39
- Joined: Sun Jun 19, 2011 3:09 pm
Lol, I can do that. Provided there's no objections from anyone else, that is.
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michtymog
- Hero Member
- Posts: 641
- Joined: Sat May 28, 2011 1:42 am
- Location: The Black Fortress, Krull
How dare you suggest to erase my topic, I'm totally offended...
Go ahead.
Go ahead.
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Mzane
- Newbie
- Posts: 41
- Joined: Sun Aug 14, 2011 2:41 pm
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