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The Expanse • View topic - Vampirism
Page 1 of 1

Vampirism

PostPosted: Tue May 03, 2011 1:26 pm
by Raist
New Additions:

**4-23-2011**

Vampirism

1. Vampirism!-With the recent invasion of vampires to The Expanse, it would seem that a few players have contracted vampirism from combat. Anyone who has contacted vampirism will get a Vampire Abilities window with two options: Form and Bite. Form will transform them into a vampire bat and Bite will allow them to target a player or NPC, teleport them to their target, invis and bite. There is a 1% chance the target will contract vampirism. Players with vampirism will take damage in sunlight, so be prepared to run quickly, or hide in a house or dungeon. Vampires have 20 Str, 5 Dex and 10 Int bonus but their max Fire Resistance is 50 and are criminals as long as they are a vampire. A vampire MUST bite, or feed, every two hours or less, or start to grow weak and take damage. There is a special Bottle Of Blood that a vampire can drink if they are unable to feed. Professor Abraham van Helsing is here to help us cure this dastardly plague that is ravaging the very fabric of our lives. He sells Holy Water which has limited uses, but will cure Vampirism with one drink.

NOTE: Even if you are a vampire, Vampire NPCs will still attack you, since you're not a member of their coven.