Star Wars - More Force Powers
Posted: Thu Sep 19, 2013 3:12 pm
While we are developing more Star Wars content, we are also taking a close look at Force Powers. At this time, we are looking at adding some new Force Powers.
Two different summon spells (One being more powerful than the other) for Sith and Jedi (Exiles get to use Jedi and Sith Force Powers depending on their Karma).
Force Destruction (Sith & Exile Force Power) which would be an AoE type of power similar to a Wither spell.
Force Tides (available for Jedi only) will be similar to the Earthquake spell.
Force Poison will remain a single target power, but Force Toxin will be more like a poison field spell. (Force Poison will be available to Jedi, but not Force Toxin)
Force Essence will be available for Jedi only which will allow a Jedi to remove poison from their bodies culminating in a cloud around their enemies.
UPDATE:9-30-2013
All Force powers have had their various mana requirements lowered.
Sith Force Powers (usable by Jedi Exiles with low Karma)
Force Destruction - This AoE provides two types of damage: first, the initial blast is localized within a 10-15 tile radius of the player, second, fireballs rain down from the sky setting the ground afire. This also causes damage to those monsters walking through the fire.
Force Toxin - This allows the player to create a force field in a targeted location that will also poison enemies that get close to it, but will not allow them to pass through it. (Green-ish hue)
Force Matter - This is one of the new summoning powers. This Force power allows the player to focus the midi-chlorians to create various forms of elementals they can control to do their bidding.
Force Vortex - This Force power summons an uncontrollable vortex of Force energy. As it bounces around the area it does more than it's fair share of damage. (Red-ish hue)
Force Guardian - This Force power summons an Ancient Sith Lord to fight by the player's side. They can control themselves or accept commands from their "master" to work in tandem.
Debilitate - This Force power applies a stat curse to the target, reducing: Strength, Stamina and Mana for a brief period.
Force Resurgence - This Force power allows Sith to resurrect an ally that has died in combat.
Sith Force Power Changes:
Grip has been removed, but the abilities have been combined with Choke.
Choke now paralyzes the target and does a very significant amount of damage to them.
Chain Lightning now does a more significant amount of damage spread across up to 5 targets.
Drain now drains mana and hit points from the target to the caster.
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Jedi Force Powers (usable by Jedi Exiles with high Karma)
Force Essence - This provides an energy field in the targeted area that will also poison nearby enemies and prevent them from passing through it. (Blue-ish hue)
Force Tides - This AoE provides one massive shock-wave of damage emanating from the player.
Force Matter - This Force power helps merge midi-chlorians into various Meer forces to fight by the player's side.
Force Vortex - This Force power summons an uncontrollable vortex of Force energy. As it bounces around the area it does more than it's fair share of damage. (Blue-ish hue)
Force Guardian - This Force power summons an Ancient Jedi Master to fight by the player's side. They can control themselves or accept commands from their "master" to work in tandem.
Force Subdue - This Force power reduces a targets: Strength, Stamina and Mana for a brief period.
Force Revival - This Force power allows a Jedi to resurrect an ally that has died in combat.
Jedi Force Power Changes
Lightning has the damage amount increased.
Two different summon spells (One being more powerful than the other) for Sith and Jedi (Exiles get to use Jedi and Sith Force Powers depending on their Karma).
Force Destruction (Sith & Exile Force Power) which would be an AoE type of power similar to a Wither spell.
Force Tides (available for Jedi only) will be similar to the Earthquake spell.
Force Poison will remain a single target power, but Force Toxin will be more like a poison field spell. (Force Poison will be available to Jedi, but not Force Toxin)
Force Essence will be available for Jedi only which will allow a Jedi to remove poison from their bodies culminating in a cloud around their enemies.
UPDATE:9-30-2013
All Force powers have had their various mana requirements lowered.
Sith Force Powers (usable by Jedi Exiles with low Karma)
Force Destruction - This AoE provides two types of damage: first, the initial blast is localized within a 10-15 tile radius of the player, second, fireballs rain down from the sky setting the ground afire. This also causes damage to those monsters walking through the fire.
Force Toxin - This allows the player to create a force field in a targeted location that will also poison enemies that get close to it, but will not allow them to pass through it. (Green-ish hue)
Force Matter - This is one of the new summoning powers. This Force power allows the player to focus the midi-chlorians to create various forms of elementals they can control to do their bidding.
Force Vortex - This Force power summons an uncontrollable vortex of Force energy. As it bounces around the area it does more than it's fair share of damage. (Red-ish hue)
Force Guardian - This Force power summons an Ancient Sith Lord to fight by the player's side. They can control themselves or accept commands from their "master" to work in tandem.
Debilitate - This Force power applies a stat curse to the target, reducing: Strength, Stamina and Mana for a brief period.
Force Resurgence - This Force power allows Sith to resurrect an ally that has died in combat.
Sith Force Power Changes:
Grip has been removed, but the abilities have been combined with Choke.
Choke now paralyzes the target and does a very significant amount of damage to them.
Chain Lightning now does a more significant amount of damage spread across up to 5 targets.
Drain now drains mana and hit points from the target to the caster.
[/hr]
Jedi Force Powers (usable by Jedi Exiles with high Karma)
Force Essence - This provides an energy field in the targeted area that will also poison nearby enemies and prevent them from passing through it. (Blue-ish hue)
Force Tides - This AoE provides one massive shock-wave of damage emanating from the player.
Force Matter - This Force power helps merge midi-chlorians into various Meer forces to fight by the player's side.
Force Vortex - This Force power summons an uncontrollable vortex of Force energy. As it bounces around the area it does more than it's fair share of damage. (Blue-ish hue)
Force Guardian - This Force power summons an Ancient Jedi Master to fight by the player's side. They can control themselves or accept commands from their "master" to work in tandem.
Force Subdue - This Force power reduces a targets: Strength, Stamina and Mana for a brief period.
Force Revival - This Force power allows a Jedi to resurrect an ally that has died in combat.
Jedi Force Power Changes
Lightning has the damage amount increased.