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The Expanse • View topic - couple ideas
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couple ideas

PostPosted: Thu Feb 23, 2012 1:29 am
by deadweb
i have a couple of ideas to put on the table i figured id share,

House Auctioning- staff make a really nice house and auction it for a week or so, gives people who dont know how to deco houses well or they just dont have the time the chance to get a nice house.

1 or 2 more custom cities

SuperHeroes and Villians (kinda like werewolfs and vampires)

those are just a few ideas i can come up with at the moment but ill post more later

Re: couple ideas

PostPosted: Thu Feb 23, 2012 10:17 am
by michtymog
A few of these ideas are do-able, but you'd kinda need to flesh what you mean by the last one.

House Auctioning
The house-auctioning idea is totally possible. Staff can potentially make them, convert into an add on and sell on a vendor.However, it would take some time to make these. but a good a idea none-the-less. We previously had a staffer who would make houses by commision (Which, given the current economy, would have to cost a few million now. at least) Again, this is something the would require time to do, especially given that we're all super-busy with our current projects.

Custom cities
This project is already on the cards, but more detail will be given in due time.

Super-villains and Heroes
Really not sure what you mean by this one. Primarily, though. I'd rather not venture too far away from the origins of Ultima. So, if this were done, it'd have to be within the context of the game. I really don't want to see a whole bunch of Spider/Super/X  -man running around the shard.

If anything, I'd be more comfortable crafting a questline on the basis of a (very crappy) hero who is looking to recruit into his League of Virtuous Enforcers (or something) It'd be a player-guild like the Thieves guild, etc. And mostly for giggles. Similarly, I'd create a Archvillain who is every bit as useless as the hero (But is looking for minions for The Villainous Cartel.) That would be my take on things, with regard to this. lol

Re: couple ideas

PostPosted: Thu Feb 23, 2012 11:35 am
by Enuflogic
Are there any super powerful guys that roam in the general world, say that pop up at various spawn locations and they may only spawn like once every two weeks.  But so powerful, that you can not, and I mean absolutely can not solo them?  Something along the lines of what the swamp queen is, she is very tough and she can be solo'd, so something similar to her but just more powerful.  That way, when someone does find them, it takes an army to take them out.

Re: couple ideas

PostPosted: Thu Feb 23, 2012 11:50 am
by Raist
This is something I have been toying around with for quite some time.....you never know when it might just happen ;)

Re: couple ideas

PostPosted: Thu Feb 23, 2012 11:57 am
by Enuflogic
get on it Geppetto  ;D

Re: couple ideas

PostPosted: Mon Feb 27, 2012 1:18 am
by deadweb
what i meant by the superheroes/villians was like very similiar to vamps and werewolfs, superheroes get to fly and idk get bonus health, villians get bonus mana and idk teleport? but anyways its just an idea not to be put in to much thought unless found interesting.

another idea, hireable medic, you hire a medic and it stays with you for 2 hours and all it does is heal you in combat it is immortal and cannot fight, yeah

maybe a hireable mercenary aswell heh that would be fun but make the medic and mercenary a bit pricey if the ideas are passed, idk 10k for 2 hours maybe even 50k lol just a thought